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The racing video game genre is the genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, water, air or space vehicles.They may be based on anything from real-world racing leagues to entirely fantastical settings.
It was the first game to be based on a real racing circuit, and the first to feature a qualifying lap, where the player needs to complete a time trial before they can compete in Grand Prix races.That same year, Atari released another early car driving game in the arcades, Gran Trak 10, which presented an overhead single-screen view of the track in low resolution white-on-black graphics.It is considered "the grandfather of car-based racing games", being the frst arcade video am to feature racing between cars and the first to be controlled with a steering wheel.It is, however, untrue to say that there were no games considered simulations in their time.In 1984, Geoff Crammond, who later developed the Grandprix series (Known collectively as GPX to its fanbase), produced what is considered the first attempt at a racing simulator on a home system, REVS, released for the BBC Microcomputer.Unlike most other racing games at the time, Indianapolis 500 attempted to simulate realistic physics and telemetry, such as its portrayal of the relationship between the four contact patches and the pavement, as well as the loss of grip when making a high-speed turn, forcing the player to adopt a proper racing line and believable throttle-to-brake interaction.
It also featured a garage facility to allow players to enact modifications to their vehicle, including adjustments to the tires, shocks and wings.
In general, they can be distributed along a spectrum anywhere between hardcore simulations, and simpler arcade racing games.
Racing games may also fall under the category of sports games.
It used two Motorola 68000 CPUs for its 2D sprite-based driving engine, and it became an instant classic that spawned many sequels.
It was notable for giving the player the non-linear choice of which route to take through the game and the choice of soundtrack to listen to while driving, represented as radio stations.
According to IGN, it was "the first racing game based on a real-world racing circuit (Fuji Speedway in Japan)" and "introduced checkpoints," and that its success, as "the highest-grossing arcade game in North America in 1983, cemented the genre in place for decades to come and inspired a horde of other racing games".